Downtime…

I know that I have not posted anything in a few days, but this is only a temporary situation. It won’t be months before you hear from me again 😉 But I have some books to read and review, and I’ll be adding some new contributors as well.

Advertisements

Interview: Ghastly Affair’s Daniel James Hanley

GhastlyAffairHallway
Art by Stacey Kaelin

Although I haven’t been an active gamer in years, I’ve maintained an interest in role-playing game world-building. What intrigued me about Ghastly Affair — The Gothic Game of Romantic Horror was its pre-Victorian setting. While my personal tastes run more towards the era of Stoker and Stevenson, it was cool to see a game that embraced the roots of Gothic literature.

What follows is an interview with writer and designer Daniel James Hanley where he discusses his interest in Gothic fiction and how it relates to RPGs. Even if you aren’t interested in gaming, I recommend checking out his website Engine of Oracles. It’s loaded with facts and trivia that might be of special interest to new authors looking to explore the Gothic genre.

More skulduggery after the jump!

Interview: Bedlam Hall’s David Kizzia

Bedlam Hall 1
Art by Michael Tuck

I’ve always loved Ravenloft and Vampire: The Masquerade, so it’s neat seeing the term “dreadpunk” popping up in the gaming world. A couple of months ago, a friend pointed me to a Kickstarter for Bedlam Hall, a game that was proudly flying the dreadpunk flag.

But as cool as it is to see the term being used by people I don’t know (i.e. “people not humoring me”), it’s even cooler when they pick up on the humor. And it looks like Bedlam Hall taps right into that.

Writer David Kizzia reached out to me a while back, and took some time out to answer some questions about his upcoming game:

More skulduggery after the jump!